Patch 2.9

General Changes


  • Elusion now displays the caster’s guild hall as a location, if they have one and can teleport there. Also, making a typo in the destination won’t make the spell fail.
  • Added some more spawn points to thrasher’s lair as monster density was a bit low.
  • Acid, fire and ice arrows now give off a small amount of light (green, red and blue respectively).
  • Morph and Illusionary Form now have buff duration displayed when right-clicking the buff icon.
  • Morph time now capped at 15 minutes, as morphing into low level mob as high HP caster could give cast times up to 45 minutes.
  • Clarified the quest text for the Jala necklace quest, specifying that the NPC requires a regular lute and not a fine or a true lute.
  • Guildmasters can now pick a new Guild shield for their Guild without needing to disband and recreate it. By default this can only be done every 6 hours.
  • Dynamic lighting on objects with multiple lights now works additively rather than having a stronger effect override all others.
  • A new death message is displayed when an angeled character is killed to differentiate their deaths from those where characters drop loot.
  • A system message is displayed when a player loses honor points through logging/phasing in PvP.
  • Character creation now offers 125 points to distribute between level 1 and 2 spells/skills. Players are required to select two level 1 abilities in a school before selecting a level 2 ability in that school.

Ogre Client Changes


  • Left double-click can now be used to activate objects like chests, mana nodes, levers, etc.
  • Object/ability description UI is now dynamically resized if the text is too small to fit in the original container.
  • Inventory size (number of rows/slots) more closely matches the number of items the player is holding (less empty rows) and the 200-item display maximum has been removed.
  • Fixed a graphics issue where some objects may not show up if ‘Native’ or ‘DirectDraw’ were selected, or which may have had an incorrect offset if ‘GDI’ was selected.
  • Fixed a rare shader-related client crash.
  • Fix character stat allocation sliders in character creation disappearing.
  • Fixed a bug preventing name change scrolls from being used in Ogre.
  • Fixed a a bug that caused issues with stat change (incorrect stats sent to server) under rare circumstances – player had to have the confirmation UI up when a system save was in process.

Classic Client Changes


  • Refactored the bgf texture cache. Will use slightly more memory (e.g. if a player views most of the textures, loading them into memory) but increases performance.
  • Removed the dynamic lighting toggle from the Configuration menu/utility and placed it in the Graphics menu.
  • Adjusted floor/ceiling/door animations so they more closely match the values expected on the server. This change fixes the problem trying to get inside the Lupogg King’s treasure area.
  • Added a ‘wireframe’ toggle option in the Graphics menu. This toggles wireframe drawing for room geometry and is on by default, but if users have a low frame rate it can be switched off for a small performance boost.
  • Fixed some odd UI window sizing in the German version of the Guild UI.
  • Adjusted UI redrawing on room change so that rooms are loaded slightly faster and the client UI no longer ‘flashes’ on changing rooms.
  • Performance improvements in rendering calculations when objects are added to or removed from a room.
  • Performance improvements in the light rendering code.
  • Reduced client CPU usage while minimized.

New Skill – Cleave


  • A new skill is available in level 5 Weaponcraft. The new skill, ‘Cleave’, allows a player to attack multiple targets in their line of sight and range.
  • It takes a total of 1.5 seconds to execute a ‘Cleave’, compared to 1 second for regular attacks.
  • The skill is based on might, damage done is calculated as: Regular weapon damage * [(skill percent + 1)/2 + might]
  • The skill is an ‘active skill’, which must be performed manually. This can be done similar to a spell but using the ‘perform’ command instead of the ‘cast’ command. In classic client this would be done by adding ‘p cleave’ to aliases, in the Ogre client the skill icon for Cleave can be dragged onto the action grid in any hotkey location.
  • Cleave can be purchased from Johlan Tulca in The Arena of Death in Tos.

Spellcasting and Trance (spell focus) Changes


  • Trance will now no longer break while running but automatically reduce the caster’s movement speed by 50%.
  • Taking damage while casting will not break trance until a cumulative 10% of max health has been dealt.
  • Taking damage while casting will extend cast time while concentration is maintained.
  • Having a trance forcefully broken will double the spell’s post-cast delay.
  • Trance can now be canceled by hitting the space bar during casting.
  • Actively canceling trance will refund half of the spell’s mana and vigor cost.
  • Apart from regular casts, trance can also be canceled for steered casts such as found in the spells ‘elusion’ and ‘meditate’.
  • Attempting to cast the same spell again while casting will no longer interrupt the spell.
  • Attempting to cast a different spell while casting will interrupt the old spell to cast the new one.
  • An active ‘mana focus’ enchantment will no longer break while running but automatically reduce the caster’s movement speed by 30%.
  • An active ‘mana focus’ enchantment is not canceled via space bar, but by recasting the spell, just like a song.
  • Several trance events such as beginning or canceling a cast now have their own sound effects to keep players informed.

Wall Spell Changes


  • The number (and the overall layout) of elements spawned by wall spells is now dependent on spellpower.
  • Improved the accuracy of wall placement angle, which will match up more closely with the direction the caster is facing.
  • Wall elements now use a much finer grid for their location. This means that the relative position of elements to each other no longer depends on the casting angle, but is always the same.
  • Wall summoning limits are now caster-based rather than room-based. Rooms do still have a summoning limit, but it is quite high.
  • A caster’s ‘soft’ summoning limit is calculated as (2 * mysticism + 1 * stamina) / 3 (i.e. 50 elements at 50 myst & stam), after which casting a wall spell will cost more mana. Elements spawned beyond the summoning limit will have a reduced duration.
  • Walls that do damage now do damage over time rather than instantaneous damage:
    • Entering a firewall causes a non-stacking burn effect. Burning causes up to 8 damage per second for 2.5 seconds.
    • Entering an illusionary firewall causes a non-stacking illusionary burn effect. Illusionary burning causes up to 8 damage per second for 2.5 seconds.
    • Entering a lightning wall causes a non-stacking electrify effect. Electrify causes up to 12 damage per second for 0.5 seconds.
    • A battler can only suffer from one of each effect at a time regardless of source with stronger effects overwriting weaker ones. Non-illusionary effects are lethal and will kill players and monsters when they reach 0 health.
  • Standing in or moving through poison fog causes a stacking poison effect.
    • A battler can suffer from multiple poisons regardless of source. Poison is lethal to monsters, but not to players. Each poison effect deals up to 0.8 damage per second and 0.2 vigor damage per second for up to 30 seconds.
  • Moving through a patch of brambles causes a stacking bleed effect and minor piercing damage.
    • A battler can suffer from multiple bleeding effects regardless of source. Bleeding is lethal to monsters, but not to players. (The initial piercing damage, however, is!) Each bleed effect does up to 2 damage per second for up to 10 seconds.
  • Wall spells have undergone the following individual changes:
    • Firewall/Illusionary Firewall/Lightning Wall/Brambles: Now spawn up to 27 elements in up to 3 rows based on spellpower.
    • Fog/Poison Fog: Now spawn up to 27 elements in a spiraling pattern in front of the caster based on spellpower.
    • Spore Burst: Now spawns up to 27 elements in a spiraling pattern around the caster based on spellpower.
    • Ring of Flames: Now causes fire to swirl around the target in a slowly extending circle for up to 12 seconds based on spellpower Does double damage compared to a regular firewall.
    • Spider Web: Now spawns up to 3 concentric circles of webs in front of the caster based on spellpower. DMs get an extra circle of webs.
  • Drain effects (bleed, poison, burn, electrify, freeze, siphon, fatigue) now have an associated looping sound effect that persists while the effect is active.
  • Minor changes to handling application of poison in poison fogs. Application rate is up a bit in average, taking into account casters aim and victim’s stamina to pave the way for future builds utilizing poisons more heavily.
  • Minor changes to handling application of webbing in spider web. Players can now only be webbed by the same element every 10 seconds.
  • Lowered victim movement speed while moving in spider web to avoid the impression of suffering from a seizure.
  • Lethal damage over time effects won’t kill players in safe rooms.
  • Added slight randomization to spellpower for wall spells to create a little more variance in outcome, sometimes allowing casters to perform a bit above their actual ability.
  • Summoned elements may have different contributions to the summoning limits. Meteors and spore clouds don’t count, while fog and poison fog count as 1 element. All other elements raise the count by 2.
  • Kraanan spellpower bonus no longer takes into account all active elements, only battlers. (Bramble wall elements are still considered battlers…)
  • Removed the ambient room light added by wall elements (i.e. raising light in the entire map). Wall elements such as fire/lightning still give off dynamic light (red/blue glow).
  • Ring of Flames reagent cost lowered to 2 firesand.
  • Walls are still deleted if placed on an entry point and a player zones into them, however this may be disabled as insta-killing with walls is now harder.

Monster Aggro Changes


  • Damaging spells cause aggro based on the amount of damage done.
  • Monsters now properly track their hatred for attackers through damage dealt by individual opponents.
  • Helpful spells now cause aggro depending on their spellpower and rank.
  • Monsters lose aggro over time while chasing.
  • The Bait spell now adds an amount of aggro on cast dependent on spellpower and distance from the monster, rather than a flat amount of aggro.

Bug Fixes


  • No longer display the ‘caster vanishes’ message to caster of Elusion.
  • Fixed a bug that could prevent the good/evil Riija sword quests from working.
  • Widened the gap further at the entrance to last section of thrasher’s lair to make it easier for players to pass through.
  • Fixed Duke’s Feast hall door being impassable if the server is reloaded while it is open.
  • Monsters casting spells will no longer trigger a PvP notify (‘gong’) sound.
  • Throwing snowballs will no longer improve the fire and archery skills.
  • Reflections and evil twins now spawn a small distance away from the caster/target if possible, to avoid movement issues from occupying the same space.
  • Fixed a bug where removing a spell (via forget potion or stat change UI) wouldn’t remove it from the client’s spell list without logging off/on.
  • Fixed names on the statues in Hall of Forgotten Heroes drawing with a black box around them in classic client.
  • Fixed missing music in Lupogg King lair.
  • West Tower Guild Hall now uses the correct platform down sound, and the platform moves slightly slower to match the down/up sounds.
  • Fixed a typo preventing one of the songs in Duke’s hall jukebox from playing.
  • Orc wizards now have the correct (unique) aware and death sounds.
  • Misc German translation fixes.
  • Fixed circlet interfering with the minimum HP requirement for the honor system. The HP requirement was lowered on the live servers to account for this, but will be brought back up to 100 HP.
  • Drinking a potion will now display the ‘quaffed potion’ text prior to the effects text.
  • Display previously unseen flavor text for specific potions (e.g. remove curse) regarding the effects when used.
  • Fixed a rare bug that could give the “attacked someone else too recently” message when casting specific spells on some targets.
  • Fixed a bug causing the Heat and Sandstorm spells being able to hit a player inside a Guild Hall under specific circumstances.
  • The spellpower bonuses from the Forces of Light and Darkness spells now actually work – each gives up to 10 spellpower to Shal’ille and Qor spells respectively, as part of the secondary spellpower bonus. This bonus is shared with the bonus from karma and is capped at 10 points, e.g. a caster with 50 karma and 99 spellpower FoL up would get 5 points from karma and 5 from FoL.
  • Prevent monsters spawning outside walls in Border of the Badlands.

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