Thought about this the other night and ran it by a few players and Del-
Guild Wars, as it stands atm its straight forward, flip fight unflip when done. No real outcomes or goals or incentives.
My suggestion is why dont we create some incentives and a set number amount of points or timer once the War has started.
EXAMPLE
War duration is 7 days long
Required points from either warring sides needs to reach 1000 points
Points are acquired via Log pens and deaths .. something like a 1:20 ratio // 1 log is 1 point , a kill 20 points etc.
Incentives : god gifts , money , special items like colored weps etc
With this in place this will give either side the incentive to win the fight, out numbered guilds can will win vs the huge guild when fighting using tactics and smarts, a kill is a huge point but if a smaller guild players smarter and can rack up the log pens the points flow in or vice versa.
At the end of the set timer , example being a 7 day period from when the war is flipped on .. if acquired points are not met before the end timer which ever side has acquired the most points wins..
This is just a board example on my suggest obviously we can talk this out and work out what would be fair to implement.
I think this a great addition to "end game" and the pvp aspect of the game.
Cen aka Deka
Guild War - Point system/Reward base
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Re: Guild War - Point system/Reward base
These systems are typically very difficult to implement because it would be very easy for one player to create two guilds and farm one for the rewards (and if god gifts were to be one of the rewards, I am certain there would be some players who do this)
A similar situation is how players used death mules for soldier shield status.
Just something for you to consider, to help try and think of a solution to that problem.
A similar situation is how players used death mules for soldier shield status.
Just something for you to consider, to help try and think of a solution to that problem.
Re: Guild War - Point system/Reward base
Maybe it would work when the result has to be manually approved by a bard guide god 
