reducing loot and spawn rate

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Berry420
Posts: 6
Joined: Mon Oct 17, 2016 9:33 am

reducing loot and spawn rate

Post by Berry420 » Mon Oct 17, 2016 11:44 pm

im fine with the xp boost but the loot and spawn rates of npcs are just insane :shock: :shock: :shock:
EvilSibhod
Posts: 35
Joined: Sun Aug 21, 2016 3:47 am
Location: United States

Re: reducing loot and spawn rate

Post by EvilSibhod » Tue Oct 18, 2016 1:50 am

I do not keep track of server 112s settings, but the XP for toughers code will yield relatively the same rate of toughers, however it eliminates the random % chance that you will not gain a tougher. On server 105 there is currently (will probably be turned off soon) +15% xp, but that is only a little boost to get folks playing for the tournament in 2 weekends.

The spawn rates are higher, and the amount of shillings dropped have also been adjusted from 101/102s base code, however the overall item drops are the same (not counting the set of reagents you get back from casting a spell on a mob).

Cash and spawn rate is higher, item drops and tougher rate are about the same
Lizzy Borden
Posts: 2
Joined: Mon Oct 24, 2016 5:59 am

Re: reducing loot and spawn rate

Post by Lizzy Borden » Mon Oct 24, 2016 6:14 am

I love the higher spawn rate, no time running around looking for mobs is awesome, just get an xp mood n turn the headphones up, you'll be amazed how fast the xp goes :shock:
There are 2 types of ppl in this world
1) Those whose fight :!:
2) Those that dont :?:
This game is based on pvp, always has, is n will be :!: :!:
:twisted: :twisted: :twisted: :twisted: :twisted: :twisted:
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