Suggestions for improving map continuity
Posted: Thu Sep 08, 2016 5:19 pm
This is the current state of a composite of the mainland (not including underground areas which are overlapped by others, though I'll probably join all of Ko'Catan to the cave system and overlay that with the mainland composite - eventually)
Everything above the green line is pretty much set. Through a combined effort between Renratpiz (who provided a base of ~10 maps all joined and at uniform heights) and myself, everything above that line has been connected, set to proper elevations, and textured properly.
The next question is where to branch out from. Either head towards Tos from The Flatlands (which is essentially what I did in the linked image) but the red lines show where some issues start to arise. Some adjustments are easy, but the extent to which maps are moved, (I try to only translate them, and never rotate. The exceptions being CV will Have to be rotated 90 degrees in order to fit at all (and really it's just Outside Castle Victoria that rotates, because the rest of the maps already have the entrance at the south, not the west).
The connection between Cragged Mountains and Ukgoth has almost an entire maps worth of extra junk, but if I shift all the downstream maps (heading from Cragged -> Ukgoth -> Sentinel -> Ancient...) it ends up helping when you get back up to Off The Beaten Path -> Kings Way, which also has a large amount of extra sectors.
Heading this route there is an obvious Enormous gap between Cragged Mountains(2) -> King's Way (and you can sort of tell that the gap has to exist there because connecting those would smash Off The Beaten Path (1&2).
The next issue that stems from 'Route 1' (CN -> Flatlands ->MG Tos -> ... -> Ukgoth -> ... ->East/West Jasper) Is that now Jasper does not connect properly at all to the Forest of Farol / Sweet Grass Prairies.
So 'Route 2' comes into question. Should Jasper connect to The Lake of Jala's Song as depicted, or should it be located further North (adjacent to King's Way)? The issue that comes from 'Route 2' is then something that I failed to depict in that image- the 4 maps to the left of King's Way do not tie into the completed maps at all, in my opinion to the point where new maps will need to be inserted there.
SO: I'm asking for everyone's opinion on how to combine essentially the southern half of the game. (I have Flatlands -> Barloque -> Bourgeois Castle; done in a different file, but started this new one so I could fix elevation differences and textures as I went).