Search found 13 matches
- Mon Jan 22, 2018 10:36 am
- Forum: Server 112 Specific Discussion
- Topic: Faren Z6 Feuersturm
- Replies: 0
- Views: 2462
Faren Z6 Feuersturm
Gibt es eigentlich Neuigkeiten zu dem neuen Faren 6 Spruch der noch in der Testphase ist? Können wir als Spieler irgendwie dabei helfen? http://wiki.meridian59.de/index.php?show=zauskill&zauskill_id=104&zauskill_name=Feuersturm&o_id=8&h_id=46&h_name=Schulen%20und%20Fertigkeiten&s_meng=5&s_id=176&u_n...
- Fri Nov 10, 2017 9:56 am
- Forum: General Development
- Topic: Replacing Healing Rods
- Replies: 1
- Views: 1848
Re: Replacing Healing Rods
Sounds really good. Lets have a new Alchemy school :) There are so many possibillities to make this game more complex. The problem with such a strong potion is that there will be pack mules which carry these and will be swapped as soon as they were used. Set each kind of potion on a timer so that e....
- Wed Nov 01, 2017 2:10 pm
- Forum: General Development
- Topic: Alchemy in Merdidan?
- Replies: 3
- Views: 2585
Re: Alchemy in Merdidan?
It could be a spell like Blood Inheritance in Kraanan 6 castable only for self use if you want to force people in getting k6 click on the main armor (scale plate) cast spellname s healproc, defense boost, armor boost same as the create weapon spell maybe a charakter could carry 2 scale armor pieces ...
- Wed Nov 01, 2017 11:49 am
- Forum: General Development
- Topic: Alchemy in Merdidan?
- Replies: 3
- Views: 2585
Alchemy in Merdidan?
Yesterday i thought about weapon procs... which to use against who etc... But suddenly i asked myself why isnt there any reactive procs on armor like splash of acid or self heal... What are you guys thinking on adding something like that in our little game? enchanted armor parts could proc when they...
- Mon Sep 25, 2017 5:07 am
- Forum: General Development
- Topic: Idea to increase PF viabiltiy
- Replies: 9
- Views: 5747
Re: Idea to increase PF viabiltiy
I'll say just try it and if the result is too unbalanced you could switch the percentage.


- Sat Sep 23, 2017 8:49 am
- Forum: General Development
- Topic: Idea to increase PF viabiltiy
- Replies: 9
- Views: 5747
Re: Idea to increase PF viabiltiy
what are the stats for a PF? some say w6k6 some w6k6q2 for pvp or s2 for pvm i would say you need 10 int and myst on the g'old gilcon website there were different stats for the 2 school fighter 2 SCHOOL WARRIOR "PURE FIGHTER" 40.15.50.40.15.40 [6/30/2014, anonymous] w6k6 and 2 in another school 83 m...
- Fri Sep 22, 2017 8:39 am
- Forum: General Development
- Topic: Idea to increase PF viabiltiy
- Replies: 9
- Views: 5747
Re: Idea to increase PF viabiltiy
Thats sounds really nice :) if someone has 50 aim gets the bonus would it be -> (50 + 5 + 20 str) * 150% = 112,5 or (50 * 150%) + 5 + 20 = 100 ...thats a lot of power could we then change the skin color to green and let him rip his clothes? :lol: But i got one more question i think Delirium once sta...
- Thu Sep 21, 2017 11:00 am
- Forum: General Development
- Topic: Idea to increase PF viabiltiy
- Replies: 9
- Views: 5747
Re: Idea to increase PF viabiltiy
Sounds interesting. Why not give it a try? Are you talking about base stat or modified stat via gg might or fractions? The only Problem i see is with high strenght and aim characters. These got 1 to 10 agility and this would provide them with 26 to 36 agility. Maybe the boosts should just work on st...
- Fri Aug 11, 2017 1:22 pm
- Forum: Server 112 Specific Discussion
- Topic: Zaubereffizienz/Ohrwurm
- Replies: 0
- Views: 2632
Zaubereffizienz/Ohrwurm
Ist es möglich die Werte lt. Patchnotizen zu tauschen? Zaubereffizienz ist jetzt ein Angriffszauber der Mana von allen betroffenen Gegner abzieht und an den Zaubernden überträgt. Zieht alle 4-5 Sekunden 1 Mana ab. Also jede Sekunde 4-5 Mana statt 1 Mana alle 4-5 Sekunden. Dann würde sich der Spell l...
- Thu Jan 12, 2017 3:40 pm
- Forum: Suggestions/Requests
- Topic: Guild War - Point system/Reward base
- Replies: 2
- Views: 4357
Re: Guild War - Point system/Reward base
Maybe it would work when the result has to be manually approved by a bard guide god 

- Wed Jan 11, 2017 11:07 am
- Forum: General Discussion
- Topic: Few issues
- Replies: 8
- Views: 7332
Re: Few issues
Shal really needs more options to make it an attractive school compared to Qor but the answer there isn't to buff purge, I think we can do better than that. If you fought against a jala sha charakter you will get stripped of all you buffs no matter what and this char should not be able to use an in...
- Wed Nov 16, 2016 8:59 am
- Forum: General Development
- Topic: Reworking Jala, essentially from scratch.
- Replies: 4
- Views: 4466
Re: Reworking Jala, essentially from scratch.
I think Jala is nice maybe some dmg aura is missing but its a nice school. Is it possible to implement something that the musician could choose for whom he will sing? If musician is under 50 hp, opt-out or unguildet in a Town... The positive song effect should work for everyone. If you are using "gu...
- Thu Oct 13, 2016 1:19 pm
- Forum: General Development
- Topic: Please Fix Shal
- Replies: 12
- Views: 8935
Re: Please Fix Shal
Hi, I really like the idea of revamping the lvl 6 Portal of Life spell. I also like the idea of implementing something like crystalize Mana, but beeing able to get a second health bar is too much. What about a stolen idea of an League of Legends Item Guardian Angel UNIQUE Passive: Upon taking lethal...